2 takeaways
1. I find Thomas and Brown’s (2011) idea about the culture
of learning relevant to my recent experiences with new and imaginative
technologies. Three weeks ago, my two
eight-year-old cousins introduced me to Minecraft, a video game where one makes
a world out of blocks. Minecraft
remains an easily accessible application and engages people of all ages in
creating an imaginative world.
2.
Educause (2013) recognizes the significance of independent work
completed in makerspaces. These
spaces inhibit creative and independent thinking, which in turn develops one’s
capabilities of being an artist.
Artists must practice working independently and experiment with new
media in multifaceted spaces.


















