Sunday, October 30, 2016

8/4

2 takeaways

1. I find Thomas and Brown’s (2011) idea about the culture of learning relevant to my recent experiences with new and imaginative technologies.  Three weeks ago, my two eight-year-old cousins introduced me to Minecraft, a video game where one makes a world out of blocks.  Minecraft remains an easily accessible application and engages people of all ages in creating an imaginative world. 


2.   Educause (2013) recognizes the significance of independent work completed in makerspaces.  These spaces inhibit creative and independent thinking, which in turn develops one’s capabilities of being an artist.  Artists must practice working independently and experiment with new media in multifaceted spaces.

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